

The Chronology


NORDIC

SONG DYNASTY

AZTEC

SENGOKU

SIAM

MODERN ERA
Combat Systems
Precision Meets Violence
Stance Flow
Seamlessly transition between regional styles. Open with a Roman shield guard and dissolve into Shaolin flow mid-combo.
Impact Distortion
Every strike carries weight. Time-slowing critical hits and ink-splatter feedback for every bone-shattering blow.
Weapon Mastery
Over 40 historically authentic weapons — gladius, naginata, macuahuitl, kukri — each with era-true physics.

The Roster
Tap A Fighter To Fight
Tap one fighter, then tap their opponent. No bars, no HUD — a hyper-real combat photograph generates live, frame by frame.
Kinetic Study · Deep Dive
How They Move. How They Kill.
Every fighter dissected across six axes — history, grappling, striking, weapons, conditioning, and the stereotype the era taught wrong. No reused skeletons. No shared rigs. Study your opponent — or bleed for them.

Nordic · 870 AD
THORGRIM
The Northern Fury
Discipline · Glíma wrestling fused with two-handed axe-craft. Berserker breath cycles.
Movement · Heavy planted stance. Short explosive lunges. Rotates from the hips, never the feet.
Signature · Hook of the Raven — axe trap into a forehead clinch and knee splitter.
Weakness · Long recovery on whiffed heavies. Punish with circle-out and teeps.
Historical Record
Sagas describe Norse holmgang duels fought on cleared ground or an island, three shields per fighter, first blood or surrender. Glíma is documented from the 12th century onward but its trip-throws predate it. Berserkergangr — the trance state — appears in Ynglinga saga: heat, biting the shield, immunity to iron.
Grappling System
Bryntröll throws: hip-loaded inside trip (Hælkrók), collar-and-belt control (lausatök), and the bone-cracking Krækjuvarna shoulder lock. No groundwork — going down was a death sentence in shieldwall combat.
Striking Arsenal
Headbutts from clinch range, hammer fists down into the temple, short shield-edge stabs. Strikes are weapons of opportunity between throws, not the system.
Weapons & Tools
Dane-axe (two-hand, hooks the shield rim then pulls), seax knife reversed in the off-hand, round shield used edge-first as a striking tool. Spear for the first exchange, then dropped.
Conditioning
Rowing, log-carry, and winter sea-swims built obscene grip and lung capacity. Diet of fish, butter, and barley ale produced thick-set bodies optimized for short violent bursts.
Stereotype Buster
Pop culture says mindless rage. Reality: holmgang had judges, rules, and forfeit silver. Thorgrim is calculated brutality, not a movie barbarian.

Sengoku · 1584 AD
TOMOE
The Ghost Blade
Discipline · Tennen Rishin-ryū kenjutsu, naginata-jutsu, iaijutsu drawing arts.
Movement · Glides on the balls of her feet. Sine-wave footwork. Strikes on the exhale.
Signature · Mist Cut — sheath feint into a rising diagonal that bypasses guard.
Weakness · Light frame. One clean grapple ends her round.
Historical Record
Modeled on the onna-musha tradition — Tomoe Gozen at Awazu (1184), Nakano Takeko at Aizu (1868). Sengoku-era women of bushi rank trained the naginata as a household weapon because its reach neutralized a male grappler's strength advantage.
Grappling System
Kumi-uchi armored grappling — wrist trap into a tantō finish through the armpit gap (waki-zashi range). No ground game; the do-maru armor makes it suicide to fall.
Striking Arsenal
Atemi-waza only — palm to the throat, knuckle to the temple — used to create the half-second needed to draw. The blade is the strike.
Weapons & Tools
Katana (62cm shinogi-zukuri), wakizashi for indoor work, naginata for reach, kaiken dagger hidden in the obi for last-ditch.
Conditioning
Suburi cuts at dawn — one thousand overhead strikes a day. Zazen seated meditation built the still mind required to read intent before motion.
Stereotype Buster
Hollywood paints samurai women as decorative or supernatural. The historical onna-bugeisha were head-of-household defenders who fought, killed, and led troops on the record.

Shaolin · 618 AD
LI WEI
The Iron Palm
Discipline · Shaolin Long Fist, Iron Palm conditioning, Qigong breath rooting.
Movement · Continuous circular flow. Stance changes between every strike. Never stops moving.
Signature · Buddha's Open Hand — five-strike palm chain that ruptures internal organs.
Weakness · Vulnerable to overwhelming forward pressure. Stancework needs space.
Historical Record
Shaolin Temple founded 495 AD; martial training documented from the Tang dynasty (618 AD) when 13 monks aided Li Shimin. Northern Long Fist (Changquan) emphasizes wide stances and long-range strikes, distinct from Southern compact styles.
Grappling System
Qin Na — joint seizing and cavity pressing. Wrist locks (Xiao Chan Si), elbow breaks, throat grabs. Throws come from sticky-hand sensitivity, not wrestling shoots.
Striking Arsenal
Palm strikes over fists (preserves the small bones), whipping back-fists, crescent kicks to the temple, butterfly kicks to clear space. Five Animal forms layer in tiger claws, crane beaks, snake fingers.
Weapons & Tools
Staff (Gun, the 'grandfather of weapons'), straight sword (Jian), broadsword (Dao). Monks carried staves because edged weapons violated precepts — until they didn't.
Conditioning
Iron Palm: thirty months striking bags of mung beans, then iron shot, washed nightly in dit da jow liniment. Stance training — Ma Bu horse stance held for an hour before forms.
Stereotype Buster
Wuxia films sell flying monks and chi blasts. The real Shaolin curriculum is ground-bound conditioning, drilling, and bone density work — closer to a Marine boot camp than a movie.

Shinobi · 1573 AD
KAGE
The Silent Chain
Discipline · Togakure-ryū ninjutsu. Kusari-gama, shuko claws, hidden tantō.
Movement · Low crouched glide. Disappears behind smoke. Strikes from blind angles.
Signature · Chain & Sickle — ranged kusari snare into close-quarter throat slash.
Weakness · Frail in open clinch. Loses ranged advantage in tight arenas.
Historical Record
Iga and Kōga shinobi were hereditary intelligence operatives serving Sengoku warlords. The Bansenshukai (1676) compiles their craft: infiltration, sabotage, assassination. They were peasants by caste, not honored bushi — and used that invisibility as a weapon.
Grappling System
Taihenjutsu break-falls, koppō-jutsu bone-attack throws — joints folded the wrong way using leverage, not strength. Never grapples to win, only to create the half-second window for the blade.
Striking Arsenal
Boshiken thumb-thrust to the eye, shitōken knuckle to the throat, sokugyaku kick to the groin. Strikes target soft tissue exclusively — no demonstration kicks.
Weapons & Tools
Kusarigama (sickle on chain), shuko hand-claws for climbing and ripping, fukiya blow-dart, metsubushi blinding powder (pepper, iron filings, ground glass), tantō. Shuriken existed but were distraction tools, not kill weapons.
Conditioning
Climbing under load, breath-holding underwater, sleep on hard surfaces for years. Tolerance for pain and fasting was the gate before any technique was taught.
Stereotype Buster
Black hooded uniform is theatre dress, not field kit. Real shinobi infiltrated wearing whatever the target's people wore — monks, merchants, farmers. The hood is a stage convention.

Zulu · 1816 AD
OKORO
The Sun Stalker
Discipline · Zulu izinduku stick-fighting and iklwa short-spear thrust craft.
Movement · Bouncing on the front foot. Wide circling. Closes in three explosive bounds.
Signature · Horn of the Bull — shield bash into iklwa stab under the ribs.
Weakness · Predictable angles of attack. Counter-grapplers eat his entries.
Historical Record
Shaka kaSenzangakhona reformed Zulu warfare ~1816: discarded the long throwing assegai for the short stabbing iklwa, drilled the impi in the impondo zankomo (horns of the bull) envelopment, and instituted forced barefoot conditioning marches of fifty miles a day.
Grappling System
Shield-edge hooks the opponent's shield down, off-arm pulls behind the neck, headbutt into the bridge of the nose. No ground game — falling means a spear through the throat.
Striking Arsenal
Izinduku stick duels: two hardwood sticks (one offense, one defense), targeting the head only. This is where every Zulu boy learned timing and distance before he was ever handed a spear.
Weapons & Tools
Iklwa (short stabbing spear, named for the sucking sound when withdrawn), isihlangu cowhide shield (used edge-first as a weapon, not just a defense), iwisa knobkerrie club, ixwa secondary blade.
Conditioning
Barefoot conditioning across thornveld until soles were leather. Running in formation chanting izibongo praise poems built the cardio and the unit cohesion at once.
Stereotype Buster
Colonial accounts painted Zulu warriors as primitive shock troops. Isandlwana (1879) — a Zulu impi annihilated a modern British column. The tactics were engineered, not savage.

Ranger · 2024 AD
REED
The Ghost Operator
Discipline · Army Combatives Level 4, SOCP knife, weapon retention CQB.
Movement · Tactical pied. Squared shoulders, low center, always angling off the line.
Signature · Pin & Pistol — wrist lock into drawn sidearm under the chin.
Weakness · Trained for finishes, not stamina. Long rounds drain his edge.
Historical Record
Modern US Army Combatives Program (MACP) was rebuilt in the late 1990s at Fort Benning under Matt Larsen, after the Rangers identified that soldiers had no functional unarmed system. The base is Brazilian Jiu-Jitsu (Gracie lineage), layered with boxing, Muay Thai, and weapon retention.
Grappling System
BJJ guard/mount/back control with one constant priority: get back to your feet and your weapon. Mount is a transit point, not a finishing position. SOCP (Special Operations Combatives Program) optimizes for fighting with kit on — body armor, helmet, rifle slung.
Striking Arsenal
Boxing fundamentals (jab-cross-hook) plus Muay Thai elbows and knees in the clinch. Trains strikes that work with gloves AND bare hand — fewer karate kicks, more head-hunting punches.
Weapons & Tools
M4 carbine with sling retention, M17 sidearm (Sig P320), SOCP dagger (forward-grip karambit-style reverse-blade), fragmentation grenades, and the helmet itself as a striking surface.
Conditioning
Ruck marches under 60lb load, GORUCK selection cycles, RASP (Ranger Assessment and Selection Program). Sleep deprivation, cold-water immersion, and hypoxia drills are baked into selection.
Stereotype Buster
Action movies sell the lone wolf operator. Real Rangers fight in four-man teams; every drill assumes overlapping fields of fire and a buddy on your six. Reed alone is Reed at half-power.

Modern · 2014 AD
JAXON
The Street King
Discipline · Muay Thai elbows, Dutch kickboxing rhythm, dirty boxing in the pocket.
Movement · Square-on switch stance. Walks opponents into the cage with pressure.
Signature · Switch Elbow — fake low kick into a step-through 12-6 elbow.
Weakness · Loves the pocket too much. Wrestlers shoot under his guard.
Historical Record
Muay Thai descends from Muay Boran, codified for ring sport in the 1920s under King Rama VII. Dutch kickboxing (Mejiro Gym, 1970s — Jan Plas, Thom Harinck) hybridized Kyokushin karate with Thai boxing, producing the low-kick → boxing combo lineage that dominates modern striking.
Grappling System
Thai plum clinch — double-collar tie into knee strikes. Frame, posture, and inside hand position only. No takedowns sought; if it goes to the ground, stand up immediately.
Striking Arsenal
Eight points of contact: fists, elbows, knees, shins. Roundhouse kicks thrown with the shin as a baseball bat, not the foot. Teep (push-kick) used as range manager. Dutch combos run 3-5 punches into a low kick to chop the lead leg.
Weapons & Tools
Bare-knuckle traditional; mongkol (head-band) and pra jiad (arm bands) for ritual, not protection. Modern training uses 12oz gloves and shin pads — but the technique is built for the unprotected version.
Conditioning
Twice-a-day camps in Thailand: 10K morning run, pad work, bag work, clinch sparring. Shin conditioning by kicking banana trees, then heavy bags, for years until the periosteum thickens.
Stereotype Buster
Modern fans see kickboxing as 'just punching and kicking.' Muay Thai is the most-tested unarmed striking art on Earth — every champion has 200+ fights by 25. The damage compounds.

MMA · 2025 AD
VARGAS
The Cage Wolf
Discipline · BJJ black belt, NCAA wrestling base, sambo leg entries.
Movement · Constant level changes. Hand-fights to set up the shot. Lives in transition.
Signature · Chain Wrestle — failed double into a back-take into rear-naked choke.
Weakness · Mid-tier striker. Eats clean counters when the takedown stalls.
Historical Record
Modern MMA crystallized at UFC 1 (1993) when Royce Gracie proved BJJ beat every standing art. The sport then evolved through the wrestler era (Couture, Hughes), the striker counter-era (Silva, GSP), and the current hybrid era where every world champion trains all phases.
Grappling System
Folkstyle wrestling shots (double-leg, single-leg, high-crotch) chained into BJJ control: side mount, knee-on-belly, back take. Submission menu: rear-naked choke, arm-triangle, heel hook, kimura. Sambo provides leg-entry shortcuts wrestling lacks.
Striking Arsenal
Boxing setups (jab, level-change feint) to enable the takedown. Muay Thai elbows from top position to open guards. Strikes are not for the win — they are for the transition.
Weapons & Tools
4oz gloves, mouthpiece, cup. That's it. Every other surface — cage fence, canvas — becomes a tool: ride the fence to stall, slam the canvas to break grip.
Conditioning
Five-round camps: hill sprints, swim ladders, live grappling rounds at altitude. Weight cuts of 15-20lb in fight week, rehydrated to fight weight overnight. The body composition is engineered.
Stereotype Buster
Fans call MMA 'human cockfighting' or 'just wrestling with punches.' The technical depth is higher than any single martial art — you need three sports worth of skill ceiling to make the top ten.
How To Play
Controls & Combat Flow
Every input maps to a real martial principle. Footwork, distance, timing, commitment. Learn the grammar — then write violence in your own dialect.
✦ Core Bindings
Circle, close distance, retreat. Hold to sprint into a clinch.
Watch your opponent's shoulder, hip, and lead foot for incoming strikes.
Hold to block. Tap on impact frame to parry and open a riposte.
Committed power blow. Slow startup, brutal payoff. Cancellable into stance.
Cycle between regional stances mid-combo. Each style rewrites your move list.
Pull a sidearm, throw a chain, or holster for clean hands.
Fast, chainable. Builds pressure and chips guard.
Initiate throws, sweeps, locks. Mash to escape, time to reverse.
I-frames on startup. Directional dodges set up flanking strikes.
Triggers era-specific execution. Cinematic, lethal, optional.
✦ Signature Combos
Western Boxing
Shoulder Roll Counter
LT (late) → X → RT
Onna-musha
Naginata Sweep
LB (Sengoku) → Y → RT
Shaolin
Iron Palm Burst
X X X → RT (hold)
Muay Boran
Teep & Elbow Cut
□ → △ → RT
Roman Legion
Shield Bash Combo
LT → Y → X X
Shinobi
Kusari-gama Pull
RB → Y → RT
✦ Training Tip
Hold LT on the exact frame a strike lands to parry instead of block. Three perfect parries break the opponent's guard.
Terrain Doctrine · Walk-In Sequence
Every Fighter Walks Into Their World
Eight arenas — each pulled from the era and tactical doctrine of a single champion. Scroll a card into view and watch the fighter walk in. The Black Hawk, the bazaar, the fjord, the tank — they fight on the side of whoever was born there.

Combat Outpost · Helmand
MILITARY FORWARD BASE
Home turf · REED · The Ghost Operator
Terrain
Sand-blown HESCO barriers, helipad concrete, canvas tents, an M1 Abrams tank parked at the perimeter, sandbag walls chest-high, jeep silhouettes under floodlight.
Hazards
Rotor wash from the spooling Black Hawk kicks debris at face-level. Tank treads create chokepoint terrain. Floodlight glare blinds anyone facing east.
Signature Entrance
Reed fast-ropes from the door gunner position of a UH-60 Black Hawk at 30ft, lands in a tactical crouch on the helipad, draws the SOCP dagger reverse-grip, and squares to the opponent before the rotors finish spinning down.
Home-Turf Advantage
Home terrain. Knows every sightline, every cover position, every angle off the tank. The base is his weapon before the fight starts.

Old Quarter · Marrakech
MIDDLE EASTERN BAZAAR
Home turf · JAXON · The Street King
Terrain
Narrow stone alleyway under tattered cloth awnings, hanging brass lanterns at face height, spice sacks lining both walls, uneven cobblestone underfoot, dust shafts cutting through filtered sun.
Hazards
Spice clouds (chili, turmeric) blind on impact. Hanging lanterns are clinch-range head obstacles. Cobblestones eat low-line shoots — wrestlers slip.
Signature Entrance
Jaxon walks in through the bead curtain at the alley mouth, hands wrapped in pra jiad, shadow-boxing into the lantern light. Stops in the middle of the lane, rolls his shoulders, and waits for the opponent to close.
Home-Turf Advantage
Tight corridor kills movement — perfect for a pressure striker. No room to circle out. No room to shoot. Just elbows in the pocket.

Lower Level · Decommissioned
ABANDONED SHOPPING MALL
Home turf · VARGAS · The Cage Wolf
Terrain
Polished tile flooring (slippery with broken glass), dead escalators frozen mid-incline, cracked storefront facades, flickering fluorescent strips, neon signs half-functional bleeding pink and blue.
Hazards
Glass shards on the tile shred wrestling shots. The frozen escalator is a one-way chokepoint. Storefront mannequins double as cover and weapons.
Signature Entrance
Vargas walks out of a darkened department store entrance, hood up, gloves on, tapes his hands one wrap at a time on the dead escalator handrail before stepping onto the tile.
Home-Turf Advantage
Open central court rewards level changes. Storefront walls work like cage walls — perfect for the fence ride. He fights this terrain like an oversized octagon.

Open Desert · No Witnesses
SAHARA DUEL GROUND
Home turf · OKORO · The Sun Stalker
Terrain
Cracked dry earth stretching to sandstone cliffs, scattered bones half-buried in dust, swirling sand at ankle height, low sun blasting horizontal across the field.
Hazards
No cover. No walls. Heat radiates off the cracked earth at 110°F. Sun position dictates engagement angle — face east and you're blind.
Signature Entrance
Okoro walks in from the dune crest barefoot, iklwa spear held low, isihlangu cowhide shield strapped to the forearm. Stops at twenty paces, plants the spear butt in the earth, and chants a single line of izibongo before he closes.
Home-Turf Advantage
Open ground rewards the three-bound impondo zankomo entry. Bare feet built for thornveld — the cracked earth doesn't slow him. Heat conditioning gives him the cardio edge in round three.

Black Sand Bay · Hordaland
NORDIC FJORD SHORE
Home turf · THORGRIM · The Northern Fury
Terrain
Black volcanic sand at the waterline, beached longships with carved prows, snow-dusted pine forest at the tree line, mist rolling off the icy fjord, ravens wheeling overhead.
Hazards
Frozen ground reduces traction — every shot becomes a slip. Cold air burns the lungs of fighters not bred for it. Tide line is the boundary — step in and you're committing to wet feet in sub-zero water.
Signature Entrance
Thorgrim steps off the prow of a beached longship onto the black sand, Dane-axe over the shoulder, drinks from a horn, hands it to a watching crewman, then walks barefoot across the frost to the duel line.
Home-Turf Advantage
Cold acclimation. Heavy planted stance loves the soft black sand — no slipping under his weight. Long axe reach controls the strip between the tree line and the tide.

Inner Bailey · Azuchi-style Keep
SENGOKU CASTLE COURT
Home turf · TOMOE · The Ghost Blade
Terrain
Raked gravel zen garden, stone lanterns at six points, wooden engawa veranda surrounding the court, shoji doors that slide open to reveal hidden angles, cherry blossoms drifting.
Hazards
Raked gravel records every footstep — no silent flanking. Stone lanterns are head-height obstacles for grapplers. Shoji doors can hide a second blade — every paper panel is a question.
Signature Entrance
Tomoe enters across the engawa, slides the central shoji open with the back of her hand, descends three stone steps to the gravel without disturbing the rake pattern, and bows once to the opposing corner before drawing.
Home-Turf Advantage
Gravel rewards economy of motion — wasted steps are visible. Lantern obstacles favor the smaller fighter who can angle through them. This is her home garden.

Songshan Mountain · Henan
SHAOLIN TEMPLE COURT
Home turf · LI WEI · The Iron Palm
Terrain
Stone-flagged courtyard between bamboo cliffs, weathered training pillars planted at intervals, hanging temple bells on cross-beams, incense candles in iron bowls, mist rolling off the cliffs.
Hazards
Training pillars block straight-line shoots. The hanging bells ring when struck — every grazed swing announces itself. Candle flames at knee height mark range and can be used to read footwork.
Signature Entrance
Li Wei walks down the temple steps in a saffron robe, kneels at the courtyard threshold, strikes one of the hanging bells with an open palm, then steps over the threshold into ma bu horse stance.
Home-Turf Advantage
The pillars are obstacles for the opponent and pivot points for him. Stancework was drilled on this exact stone. The candles are a calibration tool he's used a thousand times.

Las Vegas · T-Mobile Arena
MMA CAGE — MAIN EVENT
Home turf · KAGE · The Silent Chain
Terrain
Regulation 30ft octagon, padded canvas mat, chain-link fence on all eight sides, overhead spotlights with smoke haze, sponsor logos around the cage skirt.
Hazards
Chain fence cuts on shin contact. The single overhead spotlight creates a halo blind-spot for anyone who looks up. Smoke haze degrades sightlines past 15ft.
Signature Entrance
Kage drops from the rafters into the open cage gate, lands silently, and is already standing in the spotlight before the broadcast cuts to him. No music. No name. The smoke does the entrance for him.
Home-Turf Advantage
Smoke haze is his natural medium — metsubushi blinding powder doesn't even register against the existing fog. Spotlight shadows give him the blind angles he was trained to exploit.
Bracket Rule · Era Wager
In tournament play, the higher-seeded fighter chooses the arena. A fighter forced to compete outside their era takes a −10 technique penalty for round one while they read the new terrain.
Mode
Illuminate Gauntlet
Ten waves of escalating challengers under the spotlights. Survive to earn gold, rubies, emeralds, diamonds & sapphires for the armory.
Incentive Program
Free Gold & Jewels
Claim free gold, rubies, diamonds, emeralds and sapphires every day. Spend them in the Armory on anything you want.
Daily Login Bonus
Claim every 24 hours just for showing up.
Hourly Drop
Free gold every hour, no strings attached.
Lucky Spin
Random gem drop every 5 minutes.
Watch a Sponsor Reel
30-second hype reel for a diamond + 200 gold.
First Blood
One-time bonus on your first match of the session.
Share with a Friend
One-time reward for spreading the word.
Join the War Council
One-time signup bonus — emeralds and rubies.
Champion's Tribute
Massive bounty every 7 days.
The Armory Marketplace
Modern Arsenal
Spend gold, rubies, diamonds, emeralds and sapphires on weapons-grade firearms, explosives, and heavy ordnance.
SIG MCX Spear
6.8×51mm · 13" barrel · suppressor-ready
HK416 A5
5.56×45mm NATO · 10.4" CQB
Glock 19X
9×19mm · 19+1 · coyote frame
Barrett M82A1
.50 BMG anti-materiel rifle
Benelli M4 Tactical
12-gauge semi-auto · 7+1
FN SCAR-H
7.62×51mm · 16" barrel
M67 Frag Grenade
6.5 oz Composition B · 15m lethal radius
C-4 Demolition Block
1.25 lb RDX/PETN · detonator required
M18A1 Claymore
700 steel balls · 60° arc · 50m kill
AT4 CS RS
84mm HEAT · single-shot anti-tank
Thermite Charge
Iron-oxide / aluminum · burns through steel
M14 Incendiary
Thermate-TH3 · 2,200°C
M240B GPMG
7.62×51mm belt-fed · 950 rpm
FIM-92 Stinger
MANPADS · IR seeker · 4.8 km range
M2A1 Browning
.50 BMG · 600 rpm · tripod-mounted
Mk 19 Mod 3
40mm automatic grenade launcher
In-game fictional catalog · not a real marketplace
Prisoner of War Camp
Spoils of the Fight
Fighters who fall are dragged here in chains. Move them to the dungeon for harder interrogation.
Camp is empty — no prisoners yet
The Dungeon
Stone, Iron, Silence
Deep beneath the arena, behind rusted bars. Send broken prisoners up to the torture chamber when you want answers.
No prisoners in the dungeon
Torture Chamber
Confession by Fire
Pick a prisoner, pick an instrument. Each session drains health — at zero, they confess and are released.
No prisoners to interrogate